Patch Notes

Known Issues
-Spiky armor seems to work even when the wargear has been unequipped
-Cyclone missile launcher looks funny on the terminator when using hammer and shield
-Warlock psychic shield works even once wargear has been removed
-The damage output modifier for enemies doesn't seem to apply properly (damage input and speed work though)

v1.06 --> v1.07

General
-Now compatible with Chaos Rising
-This is mod is being discontinued, this is likely the final version

v1.05 --> 1.06

Apothecary
-[BUG FIX] Upgrading purification rites should no longer hit enemies that were near a healed unit while the upgrade wasn't present
-[BUG FIX] Fixed a bug where purification vials damage was stacking per target hit resulting in 100% damage
-Rapid fire damage increased from 5 to 25
-Combat Stimulants is now passive
-Combat stimulants damage reduction bonus decreased from -50% to -25%
-Combat stimulants AoE decreased from 180 degree 10 radius to 140 degree 7 radius
-Combat stimulants Aoe damage bonus decreased from 250% to 200% but the original target takes 300%

Farseer
-[BUG FIX] Doom should now show on enemies properly
-Gravity field now does damage over time to enemies in the area, including enemies that wander into it after the activation (though it does not levitate them)
-Gravity field now does 325 damage to enemies caught in the activation (up from 200)
-Seer council now takes 1/3 damage from barbed stranglers
-Seer council spear DPS increased from 22 to 25

Force Commander
-[BUG FIX] Iron halo wargear works again
-Chainsword damage increased from 97.5 to 104 (now one shots hormagaunts)
-Chainsword AoE damage increased from 60 to 104
-Chainsword AoE arc decreased from 210 degrees to 140 degrees
-Power sword damage increased from 97.5 to 104 (now one shots hormagaunts)
-Power sword AoE damage increased from 60 to 104
-Power sword AoE arc decreased from 210 degrees to 140 degrees
-Thunder hammer damage increased from 150 to 160
-Thunder hammer AoE damage increased from 75 to 104 (the advantage of the thunder hammer is it strikes in a 360 degree circle rather than a 140 degree arc)

Kommando Nob
-Spechul shoota DPS increased from 35-52.5 to 40-60
-[BUG FIX] Melta bomb is no longer AoE (it's 2000 damage to 1 target)
-[BUG FIX] Kaboom should now do damage properly

Librarian
-Flamer DPS increased from 35 to 40
-Flamer now grants cleansing flame
-Heavy bolter DPS increased from 40-80 to 60-100
-Heavy bolter firing arc increased from 50 to 100
-Sacrifice radius increased from 10 to 20
-Ardent soul is now a 100% chance to revive after 15 seconds

Mekboy
-Deff gun DPS increased from 40-80 to 60-100
-Deff gun suppression increased significantly
-Deployable cover build time decreased from 5 to 3
-Mega-rumblah damage increased from 70 to 104
-Electric armor is now a passive ability that activated when struck
-Electric armor stun duration decreased from 7 to 5

Techmarine
-Deployable cover build time decreased from 5 to 3

Tyranids
-Spore mine health decreased from 150 to 100
-Venom cannon damage reduced from 25 to 32
-Barbed strangler radius decreased from 7 to 5
-Barbed strangler damage reduced from 45 to 25
-Barbed strangler suppression reduced from 300 to 100
-Zoanthrope warp blast ranged decreased from 60 to 54
-Zoanthrope warp blast is now single target rather than AoE
-Ravener devourer damage reduced from 77 to 70
-[BUG FIX] Venom cannon warriors are no longer detectors

Terminator
-Neverending Duty is now a passive ability
-Cyclone missile barrage cost increased from 30 to 40
-Cyclone missile barrage number of missiles reduced from 14 to 12
-Cyclone missile explosion radius reduced from 5 to 4.5
-Heavy flamer radius increased from 4 to 7
-Cleansing flame DoT duration decreased from 15 to 10
-Cleansing flame damage decreased from 15 to 10
-Assault cannon range reduced from 49 to 38 (standard range)
-Teleport cost increased from 25 to 30

Venerable Dreadnought
-Emperor's fist damage increased from 120 to 200
-Fist AoE damage increased from 80 to 104
-Removed suppression resistance buff granted when the dreadnought kills
-Now has a self-repair ability

Warboss
-Choppa DPS increased from 70 to 90
-Choppa AoE damage increased from 20 to 52
-Bang bang hammer DPS increased from 80 to 90
-Bang bang hammer AoE damage increased to 104
-Bang bang hammer's 180 degree AoE attack radius increased from 5 to 14 (the other AoE attack is 360 degree radius 7)

Warlock
-Providence no longer disables melee
-Ethereal Slash cost reduced from 60 to 45
-Ethereal Slash cooldown reduced from 25 to 20
-Immolate cost reduced from 40 to 30
-Immolate burn time decreased from 7 to 5
-Immolate damage per second increased from 20 to 25
-Immolate cast time reduced by 50%
-Immolate cooldown reduced from 20 to 15
-Destructor radius increased from 5 to 10
-Destructor damage increased from 60 to 80
-Destructor cast time reduced by 50%
-Destructor cooldown reduced from 15 to 10

Warp Spider Exarch
-Energy shield build time decreased from 5 to 3

v1.04 --> 1.05

Global
-Orbital bombardment cooldown reduced from 120 to 60
-Orbital bombardment cost reduced from 400 to 350
-Revive cost reduced from 500 to 400
-Angels of Death duration increased from 8 to 12

Tyranids
-Only the host can customize the difficulty
-Hive tyrant no longer show up as an enemy hero on the minimap

Apothecary
-Rapid fire cooldown and post-idle delay time reduced from 0.5 to 0 (the weapon will now fire a constant burst)
-Removed the health drain from Combat Stimulants
-Changed the animation for Combat Stimulants
-Because Combat stimulants weren't as fun as I thought, they now cause the Apothecary's melee attacks to hit in a 180 degree forward arc with radius 10 for 250% weapon damage and cause heavy knock back
-[BUG FIX] Advanced Heal can no longer be used on the venerable dreadnought

Farseer
-[BUG FIX] Runes of reaping no longer shows the animation on vehicles or turrets, this is purely a cosmetic change since it never actually affected them
-[BUG FIX] Fixed the radius of doom, the animation was showing in radius 20 but the effect was only occuring in radius 7
-[BUG FIX] Doom no longer stacks multiple times on targets that remain in the area, it only applies once
-[BUG FIX] Seer council is limit 1 again
-Seer council reinforce time reduced from 8 to 5

Kommando Nob
-Kaboom damage to self reduced from 200 to 75
-Kaboom knockback now does friendly fire (required to launch the kommando nob, making this an escape mechanism)
-[BUG FIX] Say 'ello to my little friend can now be targeted
-Sticky bomb changed from radius 10 to single target
-Sticky bomb damage increased from 300 to 2000

Mekboy
-Can now build deployable cover
-[BUG FIX] Fixed a crash when trying to shoot the default shoota
-[BUG FIX] 'ave a taste can no longer be used on the venerable dreadnought
-[BUG FIX] Fixed mekboy mines

Techmarine
-[BUG FIX] Fixed the decorator on sniper rifle
-Can now build deployable cover

Terminator
-Changed the animation for wall of faith to make it more distinguishable.
-Reduced the limit break of Neverending Duty from 1500 to 150 (just to make sure you actually use it in combat)
-Reduced the cooldown of Neverending Duty from 60 to 20 (as long as you don't die twice within 20 seconds you can always revive)
-Reduced HP from 800 to 600
-No longer immune to suppression
-Cleansing Flame maximum duration reduced from 30 to 15

Venerable Dreadnought
-Decreased vulnerability against melee and ranged damage from 100% to 60%

Warp Spider Exarch
-Can now build energy shields
-[BUG FIX] Entangle now immobilizes whole squads rather than just the individual squad member
-[BUG FIX] Black hole now does damage

v1.03 --> 1.04

Global
-All heroes with 2 handed ranged weapons had their "fist" DPS set to 40 so that they can fight off hormagaunts a bit (originally varied from 8 to 20)

Apothecary
-Improved medical equipment EP regen increased from +0.15 to +0.2
-Sanguine chainsword fixed
-Purification vials fixed
-Purification vials damage over time changed to do 50% of max HP over 5 seconds

Kommando Nob
-Sticky bomb fuse time decreased from 4 to 3
-Shotgun DPS increased from 25 to 35
-Shotgun damage reduction at long distances removed
-Shotgun damage at short distance increased
-Say 'ello to my little friend is now targeted at a location rather than on a unit
-Rokkit launcher accuracy reduced to 0 (fires randomly as intended)

Librarian
-Power Axe DPS increased from 42.5 (was incorrectly listed as 40) to 60
-Flamer DPS increased from 17.5 (was incorrectly listed as 28) to 35
-Heavy bolter DPS decreased from 30-275 to 40-80

Mekboy
-No longer crashes when trying to fire the beamy deffgun

Terminator
-Hammer and shield DPS increased from 100 to 150
-Hammer and shield now grants taunt instead of defend
-Heavy flamer DPS increased from 30 to 40
-Assault cannon DPS reduced from 100 to 80

Venerable Dreadnought
-HP regen increased from 3 to 5
-Now actually has emperor's fist and charge

Warp Spider Exarch
-Powerblades DPS increased from 40 to 60

v1.02 --> 1.03

Apothecary
-Improved medical equipment EP regen increased from +0.1 to +0.15
-Sanguine chainsword no longer heals buildings or vehicles

Mekboy
-Can repair again

Terminator
-Neverending duty limit break decreased from 3000 to 1500
-Terminator weapon platform damage output bonus decreased from 100% to 50%
-Terminator weapon platform damage input penalty decreased from 150% to 75%
-Cleansing flame damage reduced from 30 to 15 (now matches the tooltip)
-Cleansing flame no longer deals suppression damage
-Heavy flamer post idle firing animation decreased from 0.5 to 0
-Heavy flamer cooldown increased from 0 to 0.5 (along with the previous change it leaves the DPS the same but now benefits from Terminate)
-Cyclone missile barrage no longer does friendly fire damage

Venerable Dreadnought
-Has Emperor's fist ability
-Has Charge ability
-Can now be repaired
-Health regen increased from 1 to 3
-Global ability icon no longer disappears after you summon one (cosmetic since it would return when you lost the unit as it's limit 1)

v1.01 --> 1.02

Warlock
-Fixed providence
-Shadows of the warp no longer damages self

Terminator
-Fixed name in build menu
-Wall of faith move speed reduction changed from 100% to 50%
-No longer has heavy crush
-Increased move speed from 4 to 5
-Can now retreat
-Can now take cover
-Changed armor type from heavy infantry to commander

Librarian
-Fixed name in build menu

v1.00 --> 1.01

Multiplayer
-No more SCAR error when despawning the drop pods in multiplayer

v0.39 --> 1.0

Known Issues
-Spiky armor (and perhaps the knob's stikkbomb armor) seem to work even when the wargear has been unequipped
-Cyclone missile launcher looks funny on the terminator when using hammer and shield
-The damage output modifier for enemies doesn't seem to apply properly (damage input and speed work though)

SCAR related
-Seperated the code into several files for better legibility. Anyone is free to copy my code.

Global
-Added the kommando nob
-Added the terminator
-Added a community made hero, the Librarian - by Heavenfall
-Added orbital strike as a global power
-Added venerable dreadnought as a global power
-Reduced the cost of angels of death from 200 to 150
-Added a shared cooldown to angels of death
-[BUG FIX] Wargear which applies stat modifiers should no longer stack when that wargear is equipped multiple times
-[BUG FIX] All players should be able to construct buildings/throw mines before the first wave starts
-[WORKAROUND] You can't summon the seer council until it's safe from causing SCAR errors :)
-[BUG FIX] Fixed a bug where it was possible to be defeated while some heroes were still alive after a player had left
-Game doesn't end so abruptly anymore, enemies stop spawning at the last wave and it ends when you finish the stragglers
-[BUG FIX] Should display victory instead of defeat when the game ends.
-Now using the patch 1.5 resurrect mechanic, you should have to stay next to the hero to resurrect them

Tyranids
-Difficulty is now fully customizable
-Increased the health of "improved hormagaunts" that appear later in the game from 125 to 150
-Hive Tyrant is no longer immune to any forms of knockdown
-Normalized courage values of all enemies, suppression is now equally effective against all enemy types
-Normalized courage values of all enemies, suppression is now equally effective against all enemy types
-[BUG FIX] Zoanthrope now has a melee weapon so it will not try to run to its ranged target when engaged in melee

Apothecary
-Purification Vials impact damage increased from 50 to 75
-Purification Vials now deals 10% of max health in damage each second for 5 seconds
-[BUG FIX] Purification Vials no longer deals friendly fire damage
-Sanguine chainsword now heals all allies within 20 radius rather than just the Apothecary
-Sanguine Chainsword DPS increased from 40 to 60
-Power Axe DPS increased from 40 to 60
-Consecrated bolter increased from (can't remember) to 100
-Improved medical equipment EP regen changed from 3x to +0.1 (more than it sounds like)
-Combat Stimulants are now fun!

Farseer
-Seer council reinforce time decreased from 10 to 8
-Seer council HP increased from 150 to 200
-Doom is now a toggled ability
-Gravity blade DPS increased from 50 to 60
-Rune armor now grants 2 EP when struck rather than 3x EP regen
-[BUG FIX] Guide now stacks with other damage modifiers.

Mekboy
-Mines no longer leave craters (reduces performance strain)
-Mines no longer leavy light cover
-Mega-rumblah cooldown increased from 30 to 45
-Mega-rumblah no longer leaves craters (reduces performance strain)

Warboss
-[BUG FIX] Boss Pole now affects self
-Heavy Armor no longer reduces damage dealt
-Changed 'eavy armor move penalty to -25% from a fixed -1.5.

Force Commander
-Taunt radius increased from 30 to 50
-Taunt energy cost reduced from 25 to 20
-To Victory! range increased from 20 to 40
-[BUG FIX] Defend should now unsupress the Force Commander under all conditions
-Removed the speed increase from armor of alacrity
-Increased the single target DPS of the power sword and chainsword to 75 from 60

Techmarine
-High powered shot cooldown reduced from 20 to 10
-[BUG FIX] Sniper rifle and Snipe ability should now have 100% accuracy against all targets
-Mines no longer leave craters (reduces performance strain)
-Mines no longer leavy light cover
-Overcharge energy drain increased from 3 to 5

Warp Spider Exarch
-Phase shift radius increased from 7 to 10
-Phase shift cooldown decreased from 30 to 25
-Black hole range increased from 40 to 70
-Heavy gauge deathspinner energy drain increased from 3 to 5
-Shimmer orb cooldown decreased from 90 to 75
-Enhanced Warp Jump Generator EP regen changed from 3x to +0.1 (more than it sounds like)

Warlock
-[BUG FIX] Removed default enemy drain from Merciless Witchblade
-Ethereal slash damage increased from 25 to 75 per hit, should now be useful against things other than gaunts
-Immolate damage increased from 15 to 20
-Warp throw damage decreased from 85 to 45 (will no longer kill gaunts in 2 hits)

v0.38 --> v0.39

Global
-Revive global ability cost increased from 200 to 500
-Angels of death global ability cost increased from 100 to 200
-Angels of death global ability cooldown increased from 5 to 60


Tyranids
-Hormagaunts no longer invisible to people who are rank 0 with nid, somehow this fix got reverted :S
-Spore mines no longer have the "spore mine" unit type, they should be easier to hit with ranged weapons

Force Commander
-Removed the EP regeneration from the teleporter pack
-Fixed a typo in the thunder hammer tooltip that had Emperor spelled incorrectly. Now has 100% less HERESY!
-Reflexes cooldown decreased from 45 to 30
-Reflexes duration decreased from 15 to 10
-Defend energy cost reduced from 25 to 20
-Defend cooldown decreased from 30 to 20
-Defend duration decreased from 15 to 10

Warboss
-Stop! 'amma Time!'s RAAAGE cost reduced from 400 to 200

Apothecary
-Reduced EP regeneration from 1.2 to 1 (at level 10 the difference is from 2.28 to 1.9)

Farseer
-Spiritual rites radius decreased from 30 to 20 (it was too good at reviving fallen heroes)
-Reduced the population cost of seer council from 4 to 0 per member (no effect on gameplay)

Techmarine
-Orbs of the Omnissiah energy cost reduced from 60 to 30 (hitting yourself with it now gives you more energy than you started with)
-Orbs of the Omnissiah energy granted on impact increased from 30 to 45 (the tooltip previously said 60, which was incorrect)

Mekboy
-Supa Tuff Beam energy drain increased from 10 to 15

v0.33 --> v0.37

Known Fatal Bugs
-SCAR error if you make a seer council before the first wave and it gets killed. Workaround is build it only once the first wave starts. I'll try to fix this later on if I can figure it out, unfortunately I'm an amateur at SCAR code. :P

Global
-Added music
-All toggled abilities granted by wargear now turn off properly when switching to different wargear in the same slot
-All damage spells now scale with level (+5% per level)
-Removed global damage buff now that melee, melee AoE, ranged and spells all scale with level. Will make new globals later like orbital strike.
-Game ends after wave 50 (or it'll run into a SCAR error, not entirely sure lol)! Try to beat it! :)

Enemies
-Waves now have a fixed number of squads, whenever you kill a squad, another will immediately take its place
-Increased the number of enemies that spawn
-Increased the chance to spawn tougher enemies
-Enemy damage no longer scales down to the number of players (previously they did -15% damage per extra player)
-Reintroduced enemy damage resistance, but at 4% instead of 5%
-Reintroduced enemy speed, but at 3% instead of 5%
-Enemies now receive the same 50% ranged damage resistance that heroes do when they are in melee combat (this is standard but I had previously removed it)
-Enemies give 50% less experience when killed
-All enemies only grant 1 red resource when killed
-Increased Zoanthrope damage from 86 to 100
-Increased the health of melee warriors from 300 to 500 per member
-Increased the health of venom cannon warrior variants from 300 to 400 per member
-Increased the health of barbed strangler warrior variants from 300 to 400 per member
-Increased the health of melee ravener from 450 to 700 per member
-Increased the health of ranged ravener from 450 to 600 per member
-Lictors are now immune to suppression
-Lictor HP increased from 2500 to 4000
-Lictor damage increased from 50 DPS to 60 DPS
-Carnifex HP increased from 4000 to 6000
-There is now an "upgraded" hormagaunt with 125 HP up from 100 HP that replaces the standard hormagaunt in later waves
-Termagaunt devourer damage increased from 7 to 12
-Venom cannon range decreased from 44 to 38
-Venom cannon damage reduced from 40 to 35
-Ravener brood devourer range increased from 32 to 38
-Ravener brood devourer damage reduced from 92.5 to 77
-Spore mine health reduced from 300 to 150
-Spore mine damage decreased from 500 to 5000 (don't get touched by it!)
-Increased speed of all warrior variants from 5.5 to 6
-Increased speed of lictor from 5.5 to 6
-Increased speed of hive tyrant from 4.5 to 6
-Increased speed of carnifex from 4 to 5
-Increased speed of zoanthrope from 4 to 5
-Zoanthrope psychic blast no longer creates light cover at the point of impact, find your own cover!

Apothecary
-Heal bonus per 2 level reduced from 50 to 25 (total is down from 400 to 300 at max level)
-Increased cooldown on heal from 5 seconds to 6 seconds

Farseer
-Seer council health reduced from 200 to 150 per member
-Seer council DPS reduced from 25 to 22
-Seer council leap attack damage reduced from 25 to 22
-[BUG FIX] Build Seer council ability cooldown increased from 12 to 120
-Singing spear now causes the target to deal 50% less damage rather than disabling their weapon.

Warboss
-Updated tooltips for RAAAGE costs that were forgotten in v0.33
-Reduced Power Klaw DPS from 300 to 225

Force Commander
-Reduced Power Fist DPS from 200 to 150

Mekboy
-[BUG FIX] Battery Pack HP/EP Regen modifiers on equip and removal fixed
-Deff gun DPS reduced from 40-120 to 40-80
-Deff gun suppression damage reduced
-Adjusted frequency with which energy is drained when using Minefield from 1.3 to 1.25 seconds
-Reduced suppression resistance of Waaagh Banner from 100% to 50%
-[BUG FIX] Removed ground animation from Supa Tuff Beam
-Beamy deff gun arc increased from 5 to 8 degrees (the "railgun" effect is actually a tight cone)
-Reduced telefrag damage from 9999 to 1000

Warlock
-Ethereal Slash energy cost reduced from 80 to 60
-Ethereal Slash cooldown reduced from 30 to 25
-Destructor energy cost reduced from 30 to 20
-[BUG FIX] Fixed tooltips for Merciless Witchblade and X-Blade, their DPS was listed incorrectly
-Heart of Darkness is now a toggled ability that converts 5 HP to 5 EP per second, while active psychic shield does not absorb damage
-Added a safety feature to Heart of Darkness, it is no longer possible to kill yourself with it
-Added a safety feature to Shadows of the Warp, it is no longer possible to kill yourself with it
-Warp Throw energy cost increased from 30 to 40
-Reduced Warlock energy from 300 to 250 (570 to 475 at max level)
-Warlock channeling runes healing effect changed from 40x HP regen to +4 HP regen (this is a lot more)

Warp Spider Exarch
-Reduced duration of entangle passive to 2 from 4
-Reduced telefrag damage from 9999 to 1000
-Phase shift damage reduced from 9999 to 1000
-Phase shift radius increased from 5 to 7

Techmarine
-Reduced damage bonus of mark target from 75% to 30%

v0.2 --> v0.33

General
-New logo on main menu! Thanks MysticSheep!
-Game will no longer crash if you play with 5 players :)

Enemies
-[BUG FIX] Enemies should no longer appear invisible to people who are rank 0 with tyranid
-Added lictor (unfortunately I can't get him to infiltrate or flesh hook properly without doing a lot of coding)
-Added zoanthrope
-Added spore mine
-Added venom brood
-Added barbed strangler
-Added carnifex
-Added ravener brood melee
-Added ravener brood ranged
-Removed "melee right of way" from hive tyrant
-Massive change to spawning system

Mekboy
-Added this hero

Warboss
-[BUG FIX] Added weapon skill actions back to the bang bang hammer, should fix his hitting for 0 damage sometimes
-[BUG FIX] Added weapon skill actions back to the power klaw, should fix his hitting for 0 damage sometimes
-Removed knockdown from bang bang hammer special attacks, this should make his AoE more devastating as enemies stay close
-[BUG FIX] AoE melee attacks now scale with melee damage bonuses
-RAAAGE cost of stomp reduced from 250 to 150
-RAAAGE cost of more dakka increased from 200 to 300
-RAAAGE cost of big stomp reduced from 600 to 450
-Big stomp stun time increased from 4 to 7

Force Commander
-[BUG FIX] Some decorative wargear didn't show if you were rank 0 with SM. He should have more bling now.
-[BUG FIX] Added weapon skill actions back to the thunder hammer, should fix his hitting for 0 damage sometimes
-[BUG FIX] Added weapon skill actions back to the power fist, should fix his hitting for 0 damage sometimes
-Removed knockdown from thunder hammer special attacks, this should make his AoE more devastating as enemies stay close
-[BUG FIX] AoE melee attacks now scale with melee damage bonuses

Farseer
-[BUG FIX] Fixed a bug where decorative wargear would not show if you were rank 0 with Eldar.
-Reduced cooldown on spiritual rites from 12 to 8
-Decreased energy restoration of spiritual rites from 30 to 15
-Decreased energy cost of spiritual rites from 60 to 45
-Added summon seer council. Seers can level up so try to keep them alive!

Warp Spider Exarch
-[BUG FIX] Fixed a bug where decorative wargear would not show if you were rank 0 with Eldar.
-Black Hole is now affected by damage reduction

Techmarine
-Turrey suppression increased from 20 to 30
-Increased turret build time from 5 to 10
-Increased repair rate from 10 to 30
-Refractor knockdown effect now occurs 5x as often and no longer disables melee and movement, should behave more like intended
-Reduced sniper rifle DPS from 300 to 200

v0.1 --> v0.2

Global
-Heroes no longer grant red resource on death
-Weapon damage increase global cooldown time reduced from 5 to 1
-Weapon damage increase global cost increased from 50 to 75
-Revive global red resource cost increased from 100 to 200
-Revive global cooldown increased from 5 to 120
-Angels of Death global should affect all players (need confirmation)
-Melee_pvp and piercing_pvp damage to buildings reduced to 50% from 100%
-Added the hive tyrant as an enemy
-Adjusted enemy difficulty scaling
-Moves statistics text so it doesn't block chat

Techmarine
-Turret limit increased from 1 to 2
-Build Turret hotkey changed to "T" and moved to the appropriate position in the ability list
-Powerful sweep radius increased from 5 to 7
-Powerful sweep damage increased from 70 to 120
-Powerful sweep cooldown increased from 10 to 15
-Repair ability moved to the "R" position in the ability list
-Immune to knockdown while using Snipe
-Immune to knockdown while using High Powered Shot
-Refractor field radius increased from 7 to 10 (it doesn't look as realistic anymore but is needed to work as intended)
-Refractor field disables melee and movement while active (this will make him shoot more)
-Turret damage increased from 20 to 40
-Turret suppression damage increased from 0 to 20
-Mark target passive ability should now mark entire squads rather than just the specific target
-Mark target passive ability duration increased from 4 to 8

Apothecary
-Advanced heal energy cost reduced from 60 to 50
-Advanced heal cooldown decreased from 15 to 8
-Advanced heal effect increased from 40% to 60%
-Immune to knockdown while using Purification Vials
-Immune to knockdown while using Full Auto
-Sanguine Chainsword life drain increased from 30 to 40
-Purification Rites damage on Heal increased to 80 from 50
-Purification Rites damage on Advanced heal increased to 40 from 20
-Purification Rites radius increased from 5 to 7
-Purification Vials cooldown reduced from 20 to 15
-Energy regeneration rate lowered from 1.5 to 1.2 (at level 10 it's down from 2.85 to 2.28)

Force Commander
-Battle Cry now grants knockdown immunity of all forms (by default it only prevent weapon knockdown)
-Teleport impact radius decreased from 10 to 7
-Teleport impact now does 120 damage
-Teleport cooldown reduced from 30 to 20
-Artificer Armor now grants "To Victory!" instead of increased HP regen; needs testing for damage value
-Power fist DPS increased from 150 to 200
-Powersword DPS increased from 50 to 60
-Powersword radius increased from 5 to 7
-Powersword swing angle increased from 140 to 210 degrees
-Chainsword DPS increased from 50 to 60
-Chainsword radius increased from 5 to 7
-Chainsword swing angle increased from 140 to 210 degrees
-Removed "weapon skill" actions from all weapons, they were interfering with "special skill" actions (battle cry)

Farseer
-Time field energy cost reduced from 60 to 30
-Time field cooldown decreased from 30 to 20
-Energy regeneration increased from 1 to 1.3 (at level 10 it's up from 1.9 from 2.47)

Warp Spider Exarch
-Teleport's telefrag radius increased from 1.25 to 1.5
-Entangle is now a passive ability that immobilizes attacked units for 4 seconds
-Entangle now properly immobilizes units (need confirmation)
-Immune to knockdown while throwing shimmer orb
-Immune to knockdown while throwing anti-grav grenade

Warlock
-[BUG FIX] Warp throw ability now becomes available when the wargear is purchased
-[BUG FIX] Providence is now working as intended, it is passive and does not make you immune to damage
-Warp Throw damage increased from 70 to 85
-Psychic shield no longer prevents energy regeneration
-Merciless Witchblade DPS increased from 60 to 100
-Channeling runes HP regen increased from 20x to 40x (I want to replace this ability, give me an idea)

Warboss
-Stomp damage increased from 50 to 80
-[BUG FIX] Big Stomp was using the original ability instead of my modded version
-Big Stomp damage increased from 90 to 120
-More Dakka can now be interrupted by moving
-More Dakka maximum range increased from 33 to 40
-Immune to knockdown while using More Dakka
-Now I'm Angry damage boost increased from 30% to 40%
-Now I'm Angry now grants a 1.5 speed boost
-Now I'm Angry now grants 1 HP regeneration
-[BUG FIX]Cybork armor no longer grants +100 HP
-Spiky bits damage increased from 6 to 7
-Spiky bits damage now scales with the Warboss's melee damage modifier (+5% per level or per damage global)
-Bang Bang Hammer has an ability which forces it to use special attacks so it's better at AoE